Land 1 of 6
The Village
Chop trees and carry the logs to the carpenter. Hire lumberjacks and porters: they keep working while you are away, and their coins wait in the treasury.
Land 2 of 6, over the bridge
The Bear Thicket
Meat and hides for the cook and the tanner. The Old Bear guards the pass. When he rears up, a red circle shows where he will strike: get out of it.

Land 3 of 6
The Stone Hills
Stone for the mason and ore for the smith. Wolves keep to their dens, and the Pack Leader charges in a straight line.
Land 4 of 6
The River Valley
Fish from the wharf, boars in the reeds, and a boat that takes you out to the lake.
Land 5 of 6, in the middle of the lake
The Pearl Island
Pearls for the jeweller. Stone idols and the Ancient Guardian throw rocks where you are running.

Land 6 of 6, past the ruin gates
The Fire Mountains
Rubies thrown out by the fire vents, and the Fire Dragon: fire from the front, a fall from the sky. Every blow shows on the ground first.


Beaten the dragon? The craft quarter opens
Planks, ingots and trinkets for the merchant's contracts, and a wagon to walk through the Bear Thicket past bandit ambushes. Behind the fence, a factory of your own: belts laid with one finger and the first steam engine. Then the village grows into a capital, from a fountain on the square to a palace. Every great deed gives your hero a hat, every beaten boss waits for a rematch against the clock, and every month brings a season with a hat of its own.
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- No purchases
- No internet needed
- One-finger controls
- Russian, Ukrainian, English
